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- What is Sope? Sope is (aims to be) a Playstation Emulator for Unix/Linux Systems.
- Requirements:
- Playstation Bios Image (scph1001.bin is recommended)
- OpenGL libs (only for OpenGL renderer)
- AAlib, SVGAlib, X-Windows or SDL (for soft renderer)
- GTK+ >= 1.2.0 (only if using debugger)
- Alpha or x86 CPU (only required if using dynamic recompilation)
- Usage ./sope [arguments] [file(s)]
The files can be either PS-X EXE files or .PLL files (for many-files demos) PLL files are plain text files, each line performing an action:
LOAD xxxxxx.exe # Loads an executable file DATA xxxxxx.dat 80080000 # Loads a data file at the specified adress SETPC 80080000 # Set the PC register to the specified value
Possible arguments are:
"-n" to disable texturing
"-v=n" to force VBlank interrupt period to n1000 [default n=30]. n must be < 66
"-p" forces display to be equal to n256 lines
"-s" enable sound (experimental)
"-B" boots cdrom
"-h" display help message
The PS-X bios image file must be named as "bios" and must reside in the current directory.
D)Pad emulation:
- Spacebar <---> Start - Enter <---> Select - q <---> L1 - 1 <---> L2 - e <---> R1 - 3 <---> R2 - x <---> Cross - d <---> Circle - w <---> Triangle - a <---> Square
- Cursor keys <---> Directionnal buttons
- Escape: Quit emulator
- n: Disable/Enable Texturing
- b: Enable/Disable Bilinear Filtering
- u: Disable/Enable All Rendering
- f: Disable/Enable Cosmetic stuff (Transparencies, Blending)
A big "Thank You!" from the authors to the following people:
- Raphael, for his big help on dynamic recompilation
- Nagra and doomed/padua for their excellent docs
- EmuHQ, for hosting Sope
- All the PSX Demo Coders at Hitmen,Napalm,...
e-mail: sope@emuhq.com
