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BlockoFighter v. 2.02

http://blockofighter.kicks-ass.net/

Standard disclaimer and legal mumbo jumbo


This program is FREEWARE, which means you can use the program without a charge for non-profit purposes, namely personal gaming.

LEGO® is a trademark of the LEGO Group of companies which does not sponsor, authorize or endorse this program. The models may look like LEGO® bricks but that is just your mind doing tricks.

We take no responsibility of what might or might not happen to you, your computer, pets, car or whatever as a result of using this program.

We'd like you to have fun playing this simple game. Although it isn't mandatory we would very much like to receive feedback.

Feedback can be sent to Miika Sell (msell@cc.hut.fi , Itchi on IrcNet) or Juha Kaarlas (profeetta@psicorps.com , druidi on IrcNet).

You may distribute this game ONLY in it's complete form in original package. Source codes are for educational purposes and for building executable in Linux, and may not be used for own purposes without our permission.

History


2.02:

  • The FPS no longer goes to a crawl (or zero) when the processor is not fast enough. The game just slows down instead.

2.01:

  • Blocko characters do more damage -> faster games
  • Blocko characters can now jump from any stable surface
  • Keyboard configuration has been changed, see below for new controls

2.0:
Whole game remade from scratch.

Recommended system specs

OpenGL is required! The game uses SDL for window and image handling, and FMOD by Firelight Technologies for audio.

Fast CPU (at least 1GHz) is highly recommended, mostly because of very slow and unoptimized physics engine. Also a fast graphics-card is recommended, but this game is mostly CPU-expensive.

Windows


All necessary libraries are included in the package. Just launch BlockoFighter.exe

Linux


SDL and FMOD must be installed in order for this game to compile and work.
SDL and SDL_Image are located at http://www.libsdl.org/, but are also available for example via apt-get in Linux Debian: apt-get install libsdl1.2-dev
apt-get install libsdl-image1.2-dev
FMOD is located at http://www.fmod.org/

After installing the libraries, just use "make" command to build the game, and enjoy the game by launching the blockofighter executable.

This game was created in a Windows XP environment, and we were not able to test it enough in Linux, but at least it worked on our systems :)

Controls


These button associations are from a Finnish keyboard layout (your mileage may vary).

Action Player 1 Player 2


 Move forward:   Up arrow              E
Move backward:   Down arrow            D
    Turn left:   Left arrow            S
   Turn right:   Right arrow           F
         Jump:   ¨ or ] (near enter)   Q
          Hit:   ' or \ (near enter)   A

Use arrows, enter and esc to navigate in the menus.

Known issues


  • Blockomen might sometimes get stuck in each others
  • In some Linux-environment screen was left blank while game was still running fine. We are working on this.
  • There has been reports about blockomen not getting damage at all when launching Blockofighter for the first time, though this has not been verified. If this happens, try launching the game again.

Greetings


Special thanks to Osmand, who made two songs for us. Thanks goes also to Forge for creating some of our sound effects.

Since this is made for Assembly demoparty, some greets are necessary: Lonely Coders, Unreal Voodoo, THP and all friends who supported us.


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