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M A G I C -+*+- M A Z E
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Copyright by Kent "MenThal" Dahl
(1995-1996) Version 1.2
(1999) Version 1.22
(2004) Versions 1.4.x
This game is FREEWARE.
E-mail me at:
MenThal<AT>bigfoot<DOT>com
kentda<AT>pvv<DOT>org
*** Magic Maze and a Half ***
The 1.4.x (and subsequent 1.5.x) versions of Magic Maze is dubbed "Magic Maze and a Half", and is a port of MM to the language Ruby using SDL.
It does not aim to introduce major new gameplay changes, but some upgrades and improvements will rear their heads.
Hopefully there will be a playable version by the time of the 10 year anniversary of the development start of the original Turbo Pascal version, which began in November 1994.
*** Magic Maze: Two Tunnels ***
Please forgive the poor Lord of the Rings pun. The 1.9.x and subsequent 2.x versions of Magic Maze is dubbed "MM: Two Tunnels" and is a more long-term plan to change gameplay more drastically.
This is the experimental playground I'm setting up for myself, and is less likely to show up this side of the Apocolypse.
*** Controls ***
- Title screen *
Space / Return - start playing
Esc / Q - quit game F4 - load savegame
- In-game *
Arrow keys - movement of the little blue wizard.
Ctrl - cast missile spell (not implemented yet) Space - cast secondary spell (only heal and summon mana so far)
Z and X - leaf through missile spells in book A and S - leaf through secondary spells in book Esc / Q - exit game
F1 - help F9 / R - restart level F12 - toggle fullscreen
PageUp/Dn - tune volume
Plus/Minus - tune speed (on numeric keypad)
*** Command-line usage ***
Start Magic Maze by executing:
ruby mm.rb
The following command-line options are available:
--nosound Disables sound --level [#] Assign a start level (1-10)
*** Requirements ***
- Ruby 1.8 (or higher)
- SDL, SDL_image, SDL_mixer (version 1.2 or higher?)
- Ruby-SDL 0.9.x (or higher)
*** Web-site ***
Magic Maze 1.4.x:
- http://magicmaze.rubyforge.org/
Magic Maze 1.2x:
- http://www.bigfoot.com/~MenThal/coding/mmaze/mmaze.html
*** Credits ***
Idea, design & coding: MenThal (Kent Dahl)
Graphics: MenThal
Level design: Daniel Dahl
MenThal
Game testing: Per Ejnar Thomsen (original)
Daniel Dahl (original)
- Other
- - Free font found at: http://www.squaregear.net/fonts/
