"I Have No Tomatoes" Source code
Copyright (c) 2004, Mika Halttunen
http://tomatoes.sourceforge.net
LICENSE AGREEMENT
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
- The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- This notice may not be removed or altered from any source distribution.
COMPILING THE SOURCES
You should be able to compile this code with zero (or few) modifications using GNU GCC compilers (or compatible). For the Windows version, you can use use MinGW (www.mingw.org).
First, make sure you have installed these libraries and their dependancies:
* SDL (v1.2.7)
* SDL_Image (v1.2.2)
* FMOD (v3.7.2)
I used the beforementioned versions, but you can build the game using other versions too. FMOD must be 3.7 or newer to compile without modifications.
When you're done installing the libs, simply type 'make' and the game should build all right.
Additionally, you can adjust the default directories where the game looks it's data by editing the 'makefile' and rebuilding the game.
If you have any questions about this, feel free to contact me at lsoft@mbnet.fi When you make something cool contributions or bug fixes to the code, contact me please. And be sure to visit http://tomatoes.sourceforge.net for the latest stuff!
