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<title>Zep's Dreamland Readme</title>
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<font size="2" face="Verdana, Arial, Helvetica, sans-serif"> </font> <table width="270" border="0" align="left" cellpadding="0"> <tr>
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      <table border="0" cellspacing="0" bordercolor="#000000" class="boxborder">
        <tr> 
          <td width="51" colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/zep_icon.gif" width="50" height="50" hspace="0" vspace="0" border="0"></font></td>
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        <tr> 
          <td colspan="2" bordercolor="#FFFFFF" bgcolor="B7CEDA"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Zep's 
            Dreamland Readme</strong></font></td>
        </tr>
      </table></td>

</tr>
<tr>
<td colspan="2"><table width="100%" height="54" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">

        <tr> 
          <td colspan="2" bordercolor="#FFFFFF" bgcolor="86BCD7"> 
            <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>email</strong>: 
              <a href="mailto:jay@loomsoft.net">jay@loomsoft.net</a><br>
              <strong>web</strong>:<a href="http://www.loomsoft.net">http://www.loomsoft.net</a></font></p>;
            </td>
        </tr>
      </table></td>

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<tr>
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        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="B7CEDA"> <p><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Contents</font></strong> 
            </p>
            <ul>
              <li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="introduction">Introduction</a></font></strong></li>
              <li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Legal</font></strong></li>
              <li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="requirements">Requirements</a></font></strong></li>
              <li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="story">Story</a></font></strong></li>
              <li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="gameplay">Gameplay</a></font></strong></li>
              <li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="controls">Controls</a> 
                </font></strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif">(default 
                setting)</font></li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong><a href="blocktypes">Block 
                Types</a></strong></font> 
                <ul>
                  <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Buildable 
                    Blocks</font></li>
                  <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Restriction 
                    Blocks</font></li>
                  <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Misc. 
                    Block Types</font></li>
                </ul>
              </li>
              <li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="otherobjetcs">Other 
                Gameplay Objects</a></font></strong> 
                <ul>
                  <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Teleports</font></li>
                  <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Win 
                    Teleport </font></li>
                </ul>
              </li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong><a href="custommusic">Custom 
                Music</a></strong> </font></li>
              <li><a href="notes"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Notes 
                </strong> </font></a></li>
            </ul></td>
        </tr>
      </table></td>

</tr>
</table>
<table width="350" border="0" cellpadding="0"> <tr>
<td width="345" colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">

        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="introduction"></a>Introduction</font></strong></p></td>
        </tr>
        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Welcome 
            to the Zep's Dreamland readme file (html version). In this file you 
            can find all the information you need about Zep's Dreamland and how 
            to play it. You will also find out how to get in contact with LoomSoft 
            if you have any problems, questions, or comments with the game.</font></td>
        </tr>
      </table>
      <br> <table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="000000" class="boxborder">
        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="legal" id="legal"></a>Legal</font></strong></p></td>
        </tr>
        <tr> 
          <td colspan="2" bordercolor="#FFFFFF" bgcolor="86BCD7"><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Zep's 
              Dreamland is Copyright 2003-2004 LoomSoft (<a href="http://www.loomsoft.net">http://www.loomsoft.net</a>;)<br>
              <br>
              Zep's Dreamland is a freeware game and is provided to you at no 
              cost. You may feel free to distribute it wherever you like, so long 
              as it remains in it's original from in which it can be downloaded 
              from the LoomSoft website. If you do choose to redistribute the game 
              I would appreciate being informed of where it is being made available.</font></p>
            <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">LoomSoft 
              is not responsible for any damage, harm, or any other undesirable 
              (and even desirable) effects this software may cause to you, your 
              computer, or anyone else you know. Use this software at your own 
              risk!</font></p></td>
        </tr>
      </table>
      <br> </td>

</tr>
<tr>
<td colspan="2"> <table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">

        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="requirements"></a>Requirements</font></strong></p></td>
        </tr>
        <tr> 
          <td height="70" colspan="2" bordercolor="#FFFFFF" bgcolor="B7CEDA">
          <font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Linux</b></font>
          <ul>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A fairly recent kernel</font></li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">~6MB disk space</font></li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Video 
                card capable of 640x480 resolution</font> 
                <ul>
                  <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">(800x600 
                    for the level editor)</font></li>
                </ul>
              </li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A good chunk of RAM</font></li>
          </ul>
          <br>

<font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Mac OS X</b></font>

          <ul>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Mac OS X "Panther" 10.3.4</font></li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">~8MB disk space</font></li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Video 
                card capable of 640x480 resolution</font> 
                <ul>
                  <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">(800x600 
                    for the level editor)</font></li>
                </ul>
              </li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A good chunk of RAM</font></li>
          </ul>
          <br>
          <font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Windows (All variants)</b></font>
          <ul>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">~4MB 
                disk space. </font></li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Video 
                card capable of 640x480 resolution</font> 
                <ul>
                  <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">(800x600 
                    for the level editor)</font></li>
                </ul>
              </li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">DirectX 
                7.0 or later</font></li>
              <li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A good chunk of RAM</font></li>
            </ul></td>
        </tr>
      </table>
      <br> </td>

</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">

        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="story" id="story"></a>Story</font></strong></p></td>
        </tr>
        <tr> 
          <td colspan="2" bordercolor="#FFFFFF" bgcolor="86BCD7"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">On 
            one very quiet and wonderful night Zep falls asleep and has quite 
            a strange dream. He is trapped in a dreamland where almost anything 
            goes! As much as he wants to wake up, he cannot; unless he travels 
            completely through it, visiting each different section he dreams up. 
            In his dreams, Zep has very special abilities which allow him to create 
            blocks which will help him along through his dreamt world. What kind 
            of special places does Zep hold dear? Traveling deeper and deeper 
            into Zep's Dreamland reveals more and more obstacles as his imagination 
            runs wild!</font></td>
        </tr>
      </table>
      <br> </td>

</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">

        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="gameplay" id="gameplay"></a>Gameplay</font></strong></p></td>
        </tr>
        <tr> 
          <td colspan="2" bordercolor="#FFFFFF" bgcolor="B7CEDA"> <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/zep_icon.gif" width="50" height="50" hspace="0" vspace="0" border="0" align="left">Meet 
              Zep! You control Zep throughout the game. The game consists of navigating 
              Zep throughout a level to reach a certain location which allows 
              him to advance to the next level. This is not such an easy task, 
              however. Many obstacles will be in your path, and it is up to you 
              to determine the best (and sometimes only way) to get around them. 
              Zep has the ability to create special &quot;blocks&quot; by using 
              the life energy from the ground he is standing on. By building the 
              blocks in specific patterns, Zep can alter the landscape to his 
              ability thus allowing him to reach his goal! Again, not everything 
              is as it seems. Zep cannot build blocks while standing on top of 
              just anything. There are many types of ground that restrict Zep's 
              building ability. In addition to being able to create these special 
              blocks, Zep can also destroy them.</font></p>
            <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Only 
              by carefully placing and removing blocks can Zep navigate his way 
              through a level. See <strong>Block Types</strong> for specific information 
              on the creation/removal of blocks.</font></p></td>
        </tr>
      </table>
      <br> </td>

</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">

        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="controls" id="controls"></a>Controls 
              </font></strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif">(default)</font></p></td>
        </tr>
        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><table width="100%" border="0" cellpadding="3" cellspacing="0" bordercolor="#000000" class="boxborder">
              <tr bgcolor="05425E"> 
                <td><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Action</strong></font></td>
                <td><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Key</strong></font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td bordercolor="#000000" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Movement</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Arrow 
                  Keys</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td bordercolor="#000000" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Create/Destroy 
                  a Block</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Space</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td bordercolor="#000000" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Change 
                  Music</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">M</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td bordercolor="#000000" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Save 
                  Game</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">S</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td bordercolor="#000000" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Restart 
                  Level</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">R</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td bgcolor="CCCCCC"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Screenshot</font></td>
                <td bgcolor="999999"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">F1</font></td>
              </tr>
            </table>
            <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Zep 
              <strong>cannot</strong> jump. You must build blocks in order to 
              move Zep up a level.</font></p></td>
        </tr>
      </table>
      <br> </td>

</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">

        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="blocktypes" id="blocktypes"></a>Block 
              Types </font></strong></p></td>
        </tr>
        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="B7CEDA"><table width="100%" border="0" cellpadding="3" cellspacing="0" bordercolor="000000" class="boxborder">
              <tr bgcolor="05425E"> 
                <td><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Block</strong></font></td>
                <td><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Information</strong></font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><img src="images/create_standing.gif" width="32" height="32" align="left"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Created 
                  block (standing still)</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Creation:</strong> 
                  This block can only be created when standing still and pressing 
                  the block creation key.<br>
                  <strong>Removal:</strong> This block can only be removed by 
                  standing adjacent to it, facing it, and pressing the block creation 
                  key.</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><img src="images/build_up.gif" width="32" height="32" align="left"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Created 
                  block (looking up)</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Creation: 
                  </strong>This block can only be created created while looking 
                  up and pressing the creation key.<strong><br>
                  Removal: </strong>This block can only be removed by standing 
                  on top of it and pressing the block creation key.</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><img src="images/build_crouching.gif" width="32" height="32" align="left"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Created 
                  block (crouching)</font></td>
                <td bgcolor="999999" class="boxbottom"> <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Creation: 
                    </strong>This block can only be created by crouching and pressing 
                    the block creation key<strong>.<br>
                    Removal: </strong>This block can only be removed by crouching, 
                    facing it, and pressing the block creation key.</font></p></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Any 
                  Created Block</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">All 
                  created blocks can only be created while standing on top of 
                  the proper terrain type. Created blocks cannot be created while 
                  standing on top of other created blocks or while standing on 
                  top of restricted blocks. They also cannot be created <em>into</em> 
                  a tunnel.</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/blocked_standing.gif" width="32" height="32" align="left">Restriction 
                  block (standing still)</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">This 
                  block restricts the building of the <strong>Created block (standing 
                  still) </strong>while Zep is standing on top of it.</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/blocked_up.gif" width="32" height="32" align="left">Restriction 
                  block (looking up)</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">This 
                  block restricts the building of the <strong>Created block (looking 
                  up) </strong>while Zep is standing on top of it.</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/blocked_crouching.gif" width="32" height="32" align="left">Restriction 
                  block (crouching)</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">This 
                  block restricts the building of the <strong>Created block (crouching) 
                  </strong>while Zep is standing on top of it.</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/blocked_all.gif" width="32" height="32" align="left">Restriction 
                  block (all)</font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">This 
                  block restricts the building of any type of Created Block while 
                  Zep is standing on top of it</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/crumbling.gif" width="32" height="32" align="left">Crumbling 
                  Block </font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Zep 
                  can stand on top of this block as long as he wants, but once 
                  he walks off of it, it will crumble and will be no more. Zep 
                  cannot build any Creation Blocks while standing on top of this 
                  type of block.</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/tunnel_horizontal.gif" width="32" height="32" align="left">Horizontal 
                  Tunnel </font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A 
                  tunnel that Zep can walk through. Zep can also walk on <em>top</em> 
                  of this tunnel. Zep cannot build blocks into this type of tunnel; 
                  however, he can build blocks while standing on top of this tunnel</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/tunnel_vertical.gif" width="32" height="32" align="left">Vertical 
                  Tunnel </font></td>
                <td bgcolor="999999"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A 
                  tunnel that Zep can fall through. Zep cannot build blocks into 
                  this type of tunnel. Zep cannot walk through this tunnel horizontally, 
                  either. </font></td>
              </tr>
            </table></td>
        </tr>
      </table>
      <br> </td>

</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">

        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="otherobjetcs" id="otherobjetcs"></a>Other 
              Gameplay Objects</font></strong></p></td>
        </tr>
        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><table width="100%" border="0" cellpadding="3" cellspacing="0" bordercolor="000000" class="boxborder">
              <tr bgcolor="05425E"> 
                <td><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif">Object</font></td>
                <td bgcolor="05425E"><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif">Information</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/teleport_entrance.gif" width="32" height="32" align="left">Teleport 
                  Entrance </font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Stepping 
                  onto this teleport pad will instantly teleport Zep to the corresponding 
                  <strong>Teleport Exit. </strong>Teleporting works only in one 
                  direction, so once you step onto the pad, you can't teleport 
                  back. </font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/teleport_exit.gif" width="32" height="32" align="left">Teleport 
                  Exit </font></td>
                <td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">After 
                  having stepped onto one of the Teleport Entrance pads, Zep will 
                  materialize from this Teleport Exit.</font></td>
              </tr>
              <tr bgcolor="#666666"> 
                <td valign="top" bgcolor="CCCCCC"><img src="images/win_tile.gif" width="32" height="32" align="left"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Win 
                  Teleport </font></td>
                <td bgcolor="999999"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Stepping 
                  into this &quot;Win&quot; teleport will bring Zep to the next 
                  level.</font></td>
              </tr>
            </table></td>
        </tr>
      </table>
      <br> </td>

</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">

        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="custommusic" id="custommusic"></a>Custom 
              Music </font></strong></p></td>
        </tr>
        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><font color="000000" size="2" face="Verdana, Arial, Helvetica, sans-serif">In 
            addition to the original game music, the Zep's Dreamland game-engine 
            supports the ability to play your own custom music files. Just drop 
            any valid midi file into the <strong>./data/music/</strong> directory 
            and it will queue it in with the rest of the songs in the game. If 
            the music file is not a valid file, upon startup the game-engine will 
            come up with a dialog to inform you of the problematic midi file. 
            Simply remove the file from the music directory and all should be 
            well. </font></td>
        </tr>
      </table></td>

</tr>
<tr>
<td colspan="2"><br>
</td>
</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">

        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="notes" id="notes"></a>Notes 
             </font></strong></p></td>
        </tr>
        <tr> 
          <td colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><font color="000000" size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Changes from version 1.01 to 1.02</b>
          <br>
          <ul>
                <li>Ported to OS X.</li>
          </ul>
          
          <b>Bug History</b>
          <ul>
                <li> <i>Known Bugs</i> </li>
                        <ul>
                                <li>Sometimes when loading the editor on OSX it will dump an error message that the editor needs an appropriate graphics card. However, upon simply restarting the editor, it runs fine without any warning or error output.</li><br>
                        </ul>
                <li> <i>Fixed in Version 1.02</i>
                        <ul>
                                <li>The game now warns the user that a game that is currently in progress will be lost if entering the Continue menu item rather than simply losing the current game's data without saying anything.</li><br>
          
                        <li>The game now warns the user that a game that is currently in progress will be lost if entering the "Tutorial" menu item rather than simply losing the current game's data without saying anything.</li><br>
                    
                        <li>Fixed a problem in which starting a new game after loading a saved one would simply restart the loaded level, and not necessarily the first level in that level set.</li><br>
                   
                        <li>Fixed a problem in which escaping to the main menu while playing a level from a set other than the original would never show a "Resume Game" option.</li><br>
                   
                        <li>Fixed a bug in the editor which would clear our the map's contents if the "Load Map" button was selected, and then the dialog was cancelled.</li><br>
                   
                        <li>Relocated the "Last Level" button further to the right to accommodate levels saved with longer filenames.</li><br>
                   
                        <li>Removed the building of a block (if possible) upon selecting the "Resume Game" option when the build key is set to Enter.</li><br>
                   
                                <li>When using "r" to "erase" the map in the editor, the values of the scrolling background are now set to 0.</li><br>
                        <li>Stopped using all deprecated functions (textprintf, for_each_file, etc) and began to use their newer counterparts.</li><br>
                        <li>Fixed all slashes so now they use "/" instead of a Windows style "\\"</li><br>
                         
                        <li>Added functionality to the editor to switch between fullscreen/windowed mode on the fly via hitting the "f" key. The editor also stores the previously used mode before quitting in data/ed_settings.txt. If this becomes corrupt: 1 = fullscreen, 2 = windowed.</li><br>                  
                        </ul>
                </li>
          <br>
                <li> <i>Fixed in Version 1.01</i>
                        <ul>
                                <li>Various minor fixes.</li>
                        </ul>
          </ul>
          </font></td>
        </tr>
      </table></td>

</tr>
</table>
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