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<td width="51" colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/zep_icon.gif" width="50" height="50" hspace="0" vspace="0" border="0"></font></td>
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<td colspan="2" bordercolor="#FFFFFF" bgcolor="B7CEDA"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Zep's
Dreamland Readme</strong></font></td>
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<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>email</strong>:
<a href="mailto:jay@loomsoft.net">jay@loomsoft.net</a><br>
<strong>web</strong>:<a href="http://www.loomsoft.net">http://www.loomsoft.net</a></font></p>
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<td colspan="2" bordercolor="FFFFFF" bgcolor="B7CEDA"> <p><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Contents</font></strong>
</p>
<ul>
<li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="introduction">Introduction</a></font></strong></li>
<li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Legal</font></strong></li>
<li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="requirements">Requirements</a></font></strong></li>
<li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="story">Story</a></font></strong></li>
<li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="gameplay">Gameplay</a></font></strong></li>
<li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="controls">Controls</a>
</font></strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif">(default
setting)</font></li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong><a href="blocktypes">Block
Types</a></strong></font>
<ul>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Buildable
Blocks</font></li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Restriction
Blocks</font></li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Misc.
Block Types</font></li>
</ul>
</li>
<li><strong><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><a href="otherobjetcs">Other
Gameplay Objects</a></font></strong>
<ul>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Teleports</font></li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Win
Teleport </font></li>
</ul>
</li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong><a href="custommusic">Custom
Music</a></strong> </font></li>
<li><a href="notes"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Notes
</strong> </font></a></li>
</ul></td>
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<td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="introduction"></a>Introduction</font></strong></p></td>
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<td colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Welcome
to the Zep's Dreamland readme file (html version). In this file you
can find all the information you need about Zep's Dreamland and how
to play it. You will also find out how to get in contact with LoomSoft
if you have any problems, questions, or comments with the game.</font></td>
</tr>
</table>
<br> <table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="000000" class="boxborder">
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<td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="legal" id="legal"></a>Legal</font></strong></p></td>
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<td colspan="2" bordercolor="#FFFFFF" bgcolor="86BCD7"><p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Zep's
Dreamland is Copyright 2003-2004 LoomSoft (<a href="http://www.loomsoft.net">http://www.loomsoft.net</a>)<br>
<br>
Zep's Dreamland is a freeware game and is provided to you at no
cost. You may feel free to distribute it wherever you like, so long
as it remains in it's original from in which it can be downloaded
from the LoomSoft website. If you do choose to redistribute the game
I would appreciate being informed of where it is being made available.</font></p>
<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">LoomSoft
is not responsible for any damage, harm, or any other undesirable
(and even desirable) effects this software may cause to you, your
computer, or anyone else you know. Use this software at your own
risk!</font></p></td>
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</table>
<br> </td>
</tr>
<tr>
<td colspan="2"> <table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">
<tr>
<td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="requirements"></a>Requirements</font></strong></p></td>
</tr>
<tr>
<td height="70" colspan="2" bordercolor="#FFFFFF" bgcolor="B7CEDA">
<font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Linux</b></font>
<ul>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A fairly recent kernel</font></li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">~6MB disk space</font></li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Video
card capable of 640x480 resolution</font>
<ul>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">(800x600
for the level editor)</font></li>
</ul>
</li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A good chunk of RAM</font></li>
</ul>
<br>
<font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Mac OS X</b></font>
<ul>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Mac OS X "Panther" 10.3.4</font></li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">~8MB disk space</font></li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Video
card capable of 640x480 resolution</font>
<ul>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">(800x600
for the level editor)</font></li>
</ul>
</li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A good chunk of RAM</font></li>
</ul>
<br>
<font size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Windows (All variants)</b></font>
<ul>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">~4MB
disk space. </font></li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Video
card capable of 640x480 resolution</font>
<ul>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">(800x600
for the level editor)</font></li>
</ul>
</li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">DirectX
7.0 or later</font></li>
<li><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A good chunk of RAM</font></li>
</ul></td>
</tr>
</table>
<br> </td>
</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">
<tr>
<td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="story" id="story"></a>Story</font></strong></p></td>
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<tr>
<td colspan="2" bordercolor="#FFFFFF" bgcolor="86BCD7"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">On
one very quiet and wonderful night Zep falls asleep and has quite
a strange dream. He is trapped in a dreamland where almost anything
goes! As much as he wants to wake up, he cannot; unless he travels
completely through it, visiting each different section he dreams up.
In his dreams, Zep has very special abilities which allow him to create
blocks which will help him along through his dreamt world. What kind
of special places does Zep hold dear? Traveling deeper and deeper
into Zep's Dreamland reveals more and more obstacles as his imagination
runs wild!</font></td>
</tr>
</table>
<br> </td>
</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">
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<td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="gameplay" id="gameplay"></a>Gameplay</font></strong></p></td>
</tr>
<tr>
<td colspan="2" bordercolor="#FFFFFF" bgcolor="B7CEDA"> <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/zep_icon.gif" width="50" height="50" hspace="0" vspace="0" border="0" align="left">Meet
Zep! You control Zep throughout the game. The game consists of navigating
Zep throughout a level to reach a certain location which allows
him to advance to the next level. This is not such an easy task,
however. Many obstacles will be in your path, and it is up to you
to determine the best (and sometimes only way) to get around them.
Zep has the ability to create special "blocks" by using
the life energy from the ground he is standing on. By building the
blocks in specific patterns, Zep can alter the landscape to his
ability thus allowing him to reach his goal! Again, not everything
is as it seems. Zep cannot build blocks while standing on top of
just anything. There are many types of ground that restrict Zep's
building ability. In addition to being able to create these special
blocks, Zep can also destroy them.</font></p>
<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Only
by carefully placing and removing blocks can Zep navigate his way
through a level. See <strong>Block Types</strong> for specific information
on the creation/removal of blocks.</font></p></td>
</tr>
</table>
<br> </td>
</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">
<tr>
<td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="controls" id="controls"></a>Controls
</font></strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif">(default)</font></p></td>
</tr>
<tr>
<td colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><table width="100%" border="0" cellpadding="3" cellspacing="0" bordercolor="#000000" class="boxborder">
<tr bgcolor="05425E">
<td><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Action</strong></font></td>
<td><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Key</strong></font></td>
</tr>
<tr bgcolor="#666666">
<td bordercolor="#000000" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Movement</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Arrow
Keys</font></td>
</tr>
<tr bgcolor="#666666">
<td bordercolor="#000000" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Create/Destroy
a Block</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Space</font></td>
</tr>
<tr bgcolor="#666666">
<td bordercolor="#000000" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Change
Music</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">M</font></td>
</tr>
<tr bgcolor="#666666">
<td bordercolor="#000000" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Save
Game</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">S</font></td>
</tr>
<tr bgcolor="#666666">
<td bordercolor="#000000" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Restart
Level</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">R</font></td>
</tr>
<tr bgcolor="#666666">
<td bgcolor="CCCCCC"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Screenshot</font></td>
<td bgcolor="999999"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">F1</font></td>
</tr>
</table>
<p><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Zep
<strong>cannot</strong> jump. You must build blocks in order to
move Zep up a level.</font></p></td>
</tr>
</table>
<br> </td>
</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">
<tr>
<td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="blocktypes" id="blocktypes"></a>Block
Types </font></strong></p></td>
</tr>
<tr>
<td colspan="2" bordercolor="FFFFFF" bgcolor="B7CEDA"><table width="100%" border="0" cellpadding="3" cellspacing="0" bordercolor="000000" class="boxborder">
<tr bgcolor="05425E">
<td><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Block</strong></font></td>
<td><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Information</strong></font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><img src="images/create_standing.gif" width="32" height="32" align="left"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Created
block (standing still)</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Creation:</strong>
This block can only be created when standing still and pressing
the block creation key.<br>
<strong>Removal:</strong> This block can only be removed by
standing adjacent to it, facing it, and pressing the block creation
key.</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><img src="images/build_up.gif" width="32" height="32" align="left"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Created
block (looking up)</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Creation:
</strong>This block can only be created created while looking
up and pressing the creation key.<strong><br>
Removal: </strong>This block can only be removed by standing
on top of it and pressing the block creation key.</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><img src="images/build_crouching.gif" width="32" height="32" align="left"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Created
block (crouching)</font></td>
<td bgcolor="999999" class="boxbottom"> <p><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><strong>Creation:
</strong>This block can only be created by crouching and pressing
the block creation key<strong>.<br>
Removal: </strong>This block can only be removed by crouching,
facing it, and pressing the block creation key.</font></p></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Any
Created Block</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">All
created blocks can only be created while standing on top of
the proper terrain type. Created blocks cannot be created while
standing on top of other created blocks or while standing on
top of restricted blocks. They also cannot be created <em>into</em>
a tunnel.</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/blocked_standing.gif" width="32" height="32" align="left">Restriction
block (standing still)</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">This
block restricts the building of the <strong>Created block (standing
still) </strong>while Zep is standing on top of it.</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/blocked_up.gif" width="32" height="32" align="left">Restriction
block (looking up)</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">This
block restricts the building of the <strong>Created block (looking
up) </strong>while Zep is standing on top of it.</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/blocked_crouching.gif" width="32" height="32" align="left">Restriction
block (crouching)</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">This
block restricts the building of the <strong>Created block (crouching)
</strong>while Zep is standing on top of it.</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/blocked_all.gif" width="32" height="32" align="left">Restriction
block (all)</font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">This
block restricts the building of any type of Created Block while
Zep is standing on top of it</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/crumbling.gif" width="32" height="32" align="left">Crumbling
Block </font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Zep
can stand on top of this block as long as he wants, but once
he walks off of it, it will crumble and will be no more. Zep
cannot build any Creation Blocks while standing on top of this
type of block.</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/tunnel_horizontal.gif" width="32" height="32" align="left">Horizontal
Tunnel </font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A
tunnel that Zep can walk through. Zep can also walk on <em>top</em>
of this tunnel. Zep cannot build blocks into this type of tunnel;
however, he can build blocks while standing on top of this tunnel</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/tunnel_vertical.gif" width="32" height="32" align="left">Vertical
Tunnel </font></td>
<td bgcolor="999999"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">A
tunnel that Zep can fall through. Zep cannot build blocks into
this type of tunnel. Zep cannot walk through this tunnel horizontally,
either. </font></td>
</tr>
</table></td>
</tr>
</table>
<br> </td>
</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">
<tr>
<td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="otherobjetcs" id="otherobjetcs"></a>Other
Gameplay Objects</font></strong></p></td>
</tr>
<tr>
<td colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><table width="100%" border="0" cellpadding="3" cellspacing="0" bordercolor="000000" class="boxborder">
<tr bgcolor="05425E">
<td><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif">Object</font></td>
<td bgcolor="05425E"><font color="FFFFFF" size="2" face="Verdana, Arial, Helvetica, sans-serif">Information</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/teleport_entrance.gif" width="32" height="32" align="left">Teleport
Entrance </font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Stepping
onto this teleport pad will instantly teleport Zep to the corresponding
<strong>Teleport Exit. </strong>Teleporting works only in one
direction, so once you step onto the pad, you can't teleport
back. </font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif"><img src="images/teleport_exit.gif" width="32" height="32" align="left">Teleport
Exit </font></td>
<td bgcolor="999999" class="boxbottom"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">After
having stepped onto one of the Teleport Entrance pads, Zep will
materialize from this Teleport Exit.</font></td>
</tr>
<tr bgcolor="#666666">
<td valign="top" bgcolor="CCCCCC"><img src="images/win_tile.gif" width="32" height="32" align="left"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Win
Teleport </font></td>
<td bgcolor="999999"><font size="2" face="Verdana, Arial, Helvetica, sans-serif">Stepping
into this "Win" teleport will bring Zep to the next
level.</font></td>
</tr>
</table></td>
</tr>
</table>
<br> </td>
</tr>
<tr>
<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">
<tr>
<td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="custommusic" id="custommusic"></a>Custom
Music </font></strong></p></td>
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<td colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><font color="000000" size="2" face="Verdana, Arial, Helvetica, sans-serif">In
addition to the original game music, the Zep's Dreamland game-engine
supports the ability to play your own custom music files. Just drop
any valid midi file into the <strong>./data/music/</strong> directory
and it will queue it in with the rest of the songs in the game. If
the music file is not a valid file, upon startup the game-engine will
come up with a dialog to inform you of the problematic midi file.
Simply remove the file from the music directory and all should be
well. </font></td>
</tr>
</table></td>
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<td colspan="2"><br>
</td>
</tr>
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<td colspan="2"><table width="360" border="0" cellpadding="5" cellspacing="0" bordercolor="#000000" class="boxborder">
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<td colspan="2" bordercolor="FFFFFF" bgcolor="05425E"> <p><strong><font color="FFFFFF" size="3" face="Verdana, Arial, Helvetica, sans-serif"><a name="notes" id="notes"></a>Notes
</font></strong></p></td>
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<td colspan="2" bordercolor="FFFFFF" bgcolor="86BCD7"><font color="000000" size="2" face="Verdana, Arial, Helvetica, sans-serif"><b>Changes from version 1.01 to 1.02</b>
<br>
<ul>
<li>Ported to OS X.</li>
</ul>
<b>Bug History</b>
<ul>
<li> <i>Known Bugs</i> </li>
<ul>
<li>Sometimes when loading the editor on OSX it will dump an error message that the editor needs an appropriate graphics card. However, upon simply restarting the editor, it runs fine without any warning or error output.</li><br>
</ul>
<li> <i>Fixed in Version 1.02</i>
<ul>
<li>The game now warns the user that a game that is currently in progress will be lost if entering the Continue menu item rather than simply losing the current game's data without saying anything.</li><br>
<li>The game now warns the user that a game that is currently in progress will be lost if entering the "Tutorial" menu item rather than simply losing the current game's data without saying anything.</li><br>
<li>Fixed a problem in which starting a new game after loading a saved one would simply restart the loaded level, and not necessarily the first level in that level set.</li><br>
<li>Fixed a problem in which escaping to the main menu while playing a level from a set other than the original would never show a "Resume Game" option.</li><br>
<li>Fixed a bug in the editor which would clear our the map's contents if the "Load Map" button was selected, and then the dialog was cancelled.</li><br>
<li>Relocated the "Last Level" button further to the right to accommodate levels saved with longer filenames.</li><br>
<li>Removed the building of a block (if possible) upon selecting the "Resume Game" option when the build key is set to Enter.</li><br>
<li>When using "r" to "erase" the map in the editor, the values of the scrolling background are now set to 0.</li><br>
<li>Stopped using all deprecated functions (textprintf, for_each_file, etc) and began to use their newer counterparts.</li><br>
<li>Fixed all slashes so now they use "/" instead of a Windows style "\\"</li><br>
<li>Added functionality to the editor to switch between fullscreen/windowed mode on the fly via hitting the "f" key. The editor also stores the previously used mode before quitting in data/ed_settings.txt. If this becomes corrupt: 1 = fullscreen, 2 = windowed.</li><br>
</ul>
</li>
<br>
<li> <i>Fixed in Version 1.01</i>
<ul>
<li>Various minor fixes.</li>
</ul>
</ul>
</font></td>
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</table></td>
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