Makrokosmos Technical Manual
- Hierarchy
- Sectors
|-----> In-Sector Fleets
\-----> Bodies
|-----> Orbiting fleets |-----> Landed fleets |-----> Zones \-----> Colonies (which are actually immobile fleets)
\-----> Docked fleets (not shown directly)
Fleets
\-----> Ships
\-----> Items
|-----> Cargo
\-----> Populations
Item classes:
-1: Destroyed items
0: Null item. Will be encountered if someone doesn't specify an item
class in their datafile.
1: Weapon.
2: Armour.
3: Habitat.
[others]
14: Shipyard
Population line format:
S[speciesname]: - data for species [speciesname] follows.
[number]X - data for sex [number] follows.
[number]=[qty]; There are [qty] [number]-cycle-old members of the
current sex.
Zone data:
- Chemicals in format Formula=number,
- Nonchemical formulae (all begin with lowercase letters)
t-,t+: min and max temp p-,p+: min and max pressure e-,e+: electromagnetic flux r-,r+: radiation Species requirements:
Formula>, Formula<, Formula=0
Shipyard behaviour (not yet coded):
If equipped, will automatically build ships wherever possible.
If not equipped, will build the ship from its Cargo line once.
Upon ship completion, the ship is released into the fleet containing the shipyard.
The Completion (cyclestocompletion) item option tells how long shipyard construction will take.
