Fly Hard
Fly Hard is a Thrust clone, although its ancestors also include Gravity Force 2, Fly Harder, and Xenon 2.
- Status
- Version 0.3. Playable, but far from complete.
Compiling instructions
- Dependencies
zlib (http://www.zlib.net , only needed as a dependency for libpng) libpng (http://www.libpng.org) libSDL (http://www.libsdl.org)
libSDL_Mixer (http://www.libsdl.org/projects/SDL_mixer)
You'll also need a compiler.
- Compiling
Ungzip and untar the file, and cd to the root directory. Then do:
./configure
make
make install
You will probably need to be root for make install to work. Then you can just run the game by typing:
flyhard
The default build of flyhard won't run from the src directory any more. Alternatively,
./configure --enable-local-data-files
make
will build a file in the src directory which runs from there. (This is primarily a convenience for development)
Note: configure will try to point to the canonical place to get something if it detects something which is missing, but this is only a suggestion. If you have a package manager, that might also be worth a try.
Playing the game
Left/Right arrow keys: Turn left/right
Up arrow key: Thrust Space bar: Fire! Z key: Tractor beam Esc: Quit (not that you'd ever want to do this, ever) Print Screen: Generate Screenshot
Hints
Don't be greedy! Filling your ship up with nothing but weapons might look like a good idea, but if you want to fire those weapons, it might help to get more generators. And batteries. And then you'll probably want a better engine so you can get all that heavy equipment off the ground. Experiment a bit with the tractor beam. Balls aren't the only thing that can be tractored.
Editable levels
Did I mention the editable levels? Run
flyhard --show-dirs
to see where the level file is.
License:
GPL. Share and enjoy!
- Acknowlegements
Fly Hard's "font" is from LBreakout (http://lgames.sourceforge.net/index.php?project=LBreakout2) Some sound effects from Enigma (http://www.nongnu.org/enigma/) (Both of these games are worth getting hold of.)
Who wrote this anyway?
Mark Boyd - dark@void.fslife.co.uk
