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Windows

(1) Unzip the zip file with something like WinZip

(2) Run DaveGnukem.exe in the "DaveGnukem" subdirectory

(Or run "DaveGnukemFullScreen.bat" to run the game in full-screen mode - recommended)


Linux

(1) Unzip the zip file:

$ unzip DaveGnukemXXX.zip

(where "XXX" corresponds to the version number)

(2) Change to game directory

$ cd DaveGnukem

(3) IF NECESSARY, compile game by typing: [OPTIONAL]

$ make

(4) Run the game

    $ ./davegnukem          (normal)
    $ ./davegnukem -f       (fullscreen)
    $ ./davegnukem -640       (640x480, for editing)
    $ ./fullscreen          (fullscreen script)

Thats it, hopefully. If you get a segmentation fault upon starting a new game, then you will need to resave default.gam using unix-style line breaks.

NOTE: Dave Gnukem runs in 320x200. Under X, you may need to add a 320x200 "modeline" in your X config for full-screen mode to work.



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