Windows
(1) Unzip the zip file with something like WinZip
(2) Run DaveGnukem.exe in the "DaveGnukem" subdirectory
(Or run "DaveGnukemFullScreen.bat" to run the game in full-screen mode - recommended)
Linux
(1) Unzip the zip file:
$ unzip DaveGnukemXXX.zip
(where "XXX" corresponds to the version number)
(2) Change to game directory
$ cd DaveGnukem
(3) IF NECESSARY, compile game by typing: [OPTIONAL]
$ make
(4) Run the game
$ ./davegnukem (normal)
$ ./davegnukem -f (fullscreen)
$ ./davegnukem -640 (640x480, for editing)
$ ./fullscreen (fullscreen script)
Thats it, hopefully. If you get a segmentation fault upon starting a new game, then you will need to resave default.gam using unix-style line breaks.
NOTE: Dave Gnukem runs in 320x200. Under X, you may need to add a 320x200 "modeline" in your X config for full-screen mode to work.
