README for GMonsters
Table of Contents
- Description
- Gameplay 2-1. Trainer Levels 2-2. Battle Screen 2-3. Battle Effects
- How can I help?
- Support
- License
1. Description
Gmonsters is a Gnome-based game in which you train, raise, and battle virtual monsters. It features asynchronous battles, the ability to capture new monsters, use items, battle other players over a network, and much more.
2. Gameplay
GMonsters is a simple game to play. The game is in the Gnome menu under the section "Games". You can also start it by running the command "gmclient". To start a new game, click the "Create New User" checkbox on the login screen. After you have created a trainer, you can click on "Trainer Stats" to check your Trainer Levels. You can also click on "Challenge" and enter another user's name to challenge them to a battle. 2-1. Trainer Levels
Trainer Levels are the measurement of how well you work with different types of monsters. The higher your trainer level for a certain type, the more likely that type will be to obey you and the faster they will gain experience. Your trainer levels raise or lower depending on whether or not your monsters win battles, and whether you withdraw them before they become too injured to battle.
2-2. Battle Screen
The battle screen is where you battle against another monster. In the box to choose a trainer to challenge, entering the name "Random Monster " gives you a wild monster you can capture or battle. "Random Trainer" sends you into a battle with a computer-controlled AI trainer with a random monster that is around the same experience level as your monster. Any other name will be treated as a player name and challenge them to fight. If they accept, then the game will start the battle, if they refuse it will inform you and return to the main window.
2-3. Battle Effects
Battle effects are changes to a monsters condition during battle. The effects that can occur are:
Sleep: The monster falls asleep for a random period of time.
Stun: The monster is in a daze and it's wait bar may not go up
every iteration like it normally does.
Poison: The monster has been poisoned and will slowly lose hit points. Leech: The opponent's monster is slowly draining hit points from your
monster and adding them to it's own. Scared: This causes the monster's "Fear" to rise, which will make them
less likely to attack, and if their fear raises to 100%, the
monster will run away.
Blinded: This lowers the monster's accuracy, which will cause their
attacks to miss the opponent's monster more often.
Confused: The monster is confused and may act on it's own instead of
waiting for your command.
3. How can I help?
If you want to help the development of GMonsters, email Scott Barnes (reeve@ductape.net) or join the GMonsters mailing list (see the GMonsters website, http://gmonsters.sourceforge.net), and say you want to join the project! Or if you want to help but don't want to join, you can visit the Sourceforge page for GMonsters (http://sourceforge.net/gmonsters/) and sumbit ideas and bug reports. If you do sumbit an idea or bug report, please sign up on the GMonsters mailing list and tell us, so we can get right on it. :) And thanks for the help!
4. Support
If you need help with something and don't know where to turn, join the GMonsters mailing list (see the GMonsters website for more info, http://gmonsters.sourceforge.net) and ask away! We'll try to be prompt in answering any messages on the list, but remember, we have lives outside of GMonsters development too. (At least, some of us do :))
5. License
GMonsters is licensed under the GNU General Public License, which is included with the game in the COPYING file.
