Catapults v0.9
- contents
- [Legal Bits & Others] [Description] [Game styles] [Controls/game options] [Contact info] [Credits/INFO] [Links] [Build instructions]
-=+ Legal Bits & Others +=--------------------------------------------- “Catapults” is distributed under the GNU GPL license. See http://www.opensource.org/licenses/gpl-license.html for details. I accept no responsibility for any damage caused by using this program. You can distribute it freely and please send a copy to your friends. All I ask is for you to send me an e-mail with your opinion of this game, ideas and bug-reports (although there are none in my game ;) ).
E-Mail: catapults@global-rd.com
Music files can be added to the /sound/ directory and will be avaliable in the game
-=+ Description +=----------------------------------------------------- The game has two modes, the ‘classic’ turn-base game and the-real time game. (More details will be specified in "Game styles") the idea is very simple, to connect 4 balls in a row. The way to do it is another story.
-=+ Game styles +=-----------------------------------------------------
*Real-time mode:
In the mode you can win by:
Get "4 in a row" 6 times.
Hit 50 sheeps.
Fill 3/4 of the grid.
If you did managed to get "4 in a row" 6 times, you’ll be the winner.
But in the other 2 cases the winner will be the one with the most points.
Real-time Scoring:
"4 in a row" = 500 points
Hitting a sheep = 50 points
Sheep-A-Cide = 250 points + 50
hidden (Hitting 3 or more sheeps at one time)
Destroying enemy balls = 25
Destroying your own balls = -13
By hitting 5 sheeps you'll get a bomb.
*'classic' mode:
Try getting "4 in a row", sounds easy? you'll be surprised... :)
-=+ Controls/game options +=-----------------------------------------------
*Options window:
its possible to disable/enable SoundFX and music in the options window.
The game can run at windowed/full-screen modes, this also can be defined at
the options window.
The user can configure the keys, just click on the label and press on the wanted key.
*New-Game window:
Show Hints - Display who can win at the NEXT turn. (3 in a row) 2 Tems - Allows 4 player to play the game, available only in real-time.
Classic/Real-time - As explained above.
Note - that you can click at the image to change your color or the AI(computer) level.
*Music Control:
(the list is available in the game by pressing F1 key)
Music volume: -/+ .
Mute/Max music: F11/F12
(Mute sets the volume to 10)
Previous/Next song: F9/F10.
Select a random song: F8.
Song's title: F7.
*In game:
Press F1 to pause/show players keys.
In real time mode it will also display game statistics.
*ESC to exit any window.
-=+ Contact info +=--------------------------------------------------
Please feel free to contact me. You can send comments and suggestions
to: catapults@global-rd.com
(if you want to report a bug/error please include the catapults.log file,
it's in the same directory as Catapults)
if you're wandering:
My name is : Ariel Jacob.
And live in,
Cite : Ramat-Ishy. ISRAEL
-=+ Credits/INFO +=-------------------------------------------------
I must thank to:
Shahar Eldar for is GREAT graphics work !
(you don't want to know how the game looks before... I can't draw!)
Daniel Borochovitz the GRE... ..working.. Artificial Intelligence,
and general help (playtesting the game :)
The written with Delphi/Kylix and the SDL libs. I also must thank the great JEDI_SDL group.
External files, Music:
The music was downloaded from a free music site at:
http://www.modplug.com/
aRKiTeKTuRe.mod by Josss.
Dreams of Peace by Dronir.
Mixing Separations.it by Diktaattori 2000.
Oscillator.mod by unknown...
SpaceArena.mod by Silvio Banzi.
Suburbia.mod by unknown...
World Of Dentro.mod by unknown...
-=+ Links +=-------------------------------------------------------
JEDI-SDL : Delphi bindings for SDL
http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME
SDL: Simple Directmedia Layer
http://www.libsdl.org/
-=+ Build instructions +=------------------------------------------ Its nesesary to have Kylix ( any version ) installed. Make sure you have the JEDI-SDL bindings on your computer. - ( http://www.delphi-jedi.org/Jedi:TEAM_SDL_HOME )
Edit the Kylix environment options so that SDL.pas, SDL_Image.pas, SDL_Mixer.pas are in your library path. Use Kylix to load the game's .dpr file, compile and run.
There isn't any other library need, all file will be in the JEDI-SDL.
-=+ !!! Enjoy catapults !!! +=--------------------------------------
- Please try the tutorial, many hours went into it's creation *
