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XSokoban 3.3c

This distribution
contains all the files to compile and run the game, the original 50 sokoban screen files, 40 additional screen files gleaned from various public domain versions of sokoban, and a manual page that explains how the game works.

Installation
Credits
Fixes, Bug Reports, and Modifications Redistribution
Play Safely!
NO WARRANTY!

Installation

Edit the header file config.h to define the appropriate paths and options for your system. These defines should be checked carefully to make sure they are correct.

        You can compile xsokoban in either WWW mode or local mode.
        Where it stores scores depends on the mode. The mode is
        controlled by the WWW option; see "config.h" for
        more details.
        If compiling in WWW mode, make sure you change the variable
        HERE to refer to your location! 

Do one of the following (A,B, or C) to produce a Makefile:

  1. (Easy) Run the script "configure" to produce the include file "config_local.h" and a Makefile. By default, the gnu C compiler is used to build; if you want to use "cc", do

configure --with-CC=cc

instead.

      B. OR: Edit "config_local.h" by hand, and use "xmkmf" to
        produce a Makefile from the Imakefile provided.
      C. OR: Edit "config_local.h" and "Makefile" by hand to set the
        compiler and compiler flags correctly and select the right
        libraries to compile with. 
        If you want to have the game run in color, you will need the
        XPM library. In this case, make sure that if you used options B
        or C, the variable EXTRA_INCLUDES points to the directory
        containing "xpm.h", and that EXTRA_LIBRARIES references the
        directory containing the library "libXpm.a". 

        Last time I checked, XPM could be obtained by FTP from
        export.lcs.mit.edu:contrib/libraries. Make sure your version of
        XPM is up to date. The current pixmaps definitely work with
        versions 3.2g and 3.3, but not with version 2. They should work
        with version 3.4, too.

        If the xsokoban window doesn't fit on your screen, the default
        pixmaps may be too large. This is a problem if the vertical
        height is less than about 800 pixels. In this case, try using
        the pixmaps in bitmaps/36/ by changing the variable "BITPATH"
        to point there.

Compile by typing "make". If something goes wrong, and you can track down an error, send me a bug report (including what changes you needed to make, and I will see about fixing it for later distributions).

Some systems have non-ANSI X header files, and you will need to turn off function prototypes in those headers, or get better header files. You will know this is happening if reams of errors start popping up in "Xlib.h"

Play the game by typing "xsokoban". If it complains about not being able to read the scorefile, create one with "xsokoban -c". If this doesn't work, it is probably because you need to create the score directory. See config.h.

Set ROOTDIR to the desired final location for the xsokoban data files, and rebuild. Install the game by typing "make install" or by manually copying the executable. Install the directories screens/, scores/, bitmaps/, and saves/ under ROOTDIR.

Credits

Unknown Hacker - Original curses(1) implementation. Joseph L. Traub - X windows interface. Kevin Solie - simultaneously developed X implementation (merged in). Mark Linderman, Christos Zoulas - Mouse code (added to Solie's version). Andrew Myers - Improved mouse UI, score ranking, WWW and color support

Fixes, Bug Reports, and Modifications

If you make any changes to this program, fix any bugs, add any neat features, or whatever, please send mail to andru@lcs.mit.edu so that I can add them in to the newest release.

Redistribution

XSokoban is distributed in the public domain and may be freely redistributed. The standard anon FTP distribution site is

ftp.pmg.lcs.mit.edu:pub/xsokoban.

The WWW xsokoban home page is

http://xsokoban.lcs.mit.edu/xsokoban.html

Play Safely!

XSokoban is an addictive and time-consuming game. Like any other computer game, if played for long periods of time, xsokoban can put stress on the tendons and nerves in your arm, causing injury. The injury may not cause pain until it is advanced. Take breaks. Make sure your computer setup is ergonomic. Use the user interface intelligently.

NO WARRANTY!

As free software, XSokoban comes with absolutely no warranty. In no event will Andrew Myers or any other party be liable to you for damages.

Andrew Myers
andru@lcs.mit.edu


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