F R E E R E I G N
Installation
Do not install the game at the current time, just run it out of the
source directory.
This will be addressed in future releases
What Works (tm)
- Terrain Modification (up/down/level)
- Zoning (residential/commercial/industrial)
- Power sub-system (power transmission along lines)
- Routing backbone (for roads, powerlines etc)
- Basic housing (need more models - make them in BLENDER and send them to me!!)
- Basic toolbox
- Basic micro-simulators
What's coming
- Many more models for buildings
- Better toolbox
- More zones (low/hi density)
- Amusement stuff (marinas, zoos, ski-resort zone)
- Statistics
Controls
A toolbox is in place. Click on the toolbox buttons to get the submenus. Some toolbox commands are not in place yet. Try these keys..
u = Raise terrain (hold left mouse down and drag)
d = Lower terrain (same as above)
l = Level Terrain (same)
r = Zone residential (drag box)
c = Zone commercial (drag box)
i = Zone industrial (drag box)
x = Dezone (drag box)
k = Destroy building
p = Place power line (Click and drag)
t = Place Road (As above)
View Controls
[ = Rotate left
] = Rotate right
- = zoom in
= = zoom out
8 (Num Pad) - Move forward
2 (Num PaD) - Move back
Features
. Crashes on demand
. OpenGL based graphics
. Fully 3D (rotateable map etc)
Playing
Houses/Etc will build if they are < 2 tiles from a road and powered.
The big blue cube in the middle of the map is a power plant. You
can't build those at the moment (working on it).
Have fun...
BUGS - Priority top (high) to bottom (low)
. Rendering bug. If a zone tile is behind a slope in the rendering
direction, rendering will screw up. This was a casualty of my new
rendering design. Fix coming soon.
. A Tile is not selected sometimes if it is sloped and the mouse
pointer is aimed at the top half of it. Algo needs work
Alex(LordChaos Taylor
ICQ 886428
<ataylor@ihug.com.au>
