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                            RedShift Flight Simulator
                                     v 0.1.1
                                "This Got Me an A"
  1. About RedShift
  2. Installation
  3. Tested Configurations
  4. Directory Structure
  5. Release History
  6. ABOUT REDSHIFT

RedShift is a flight simulator project written in C. It uses SDL, OpenGL, vorbis, and SDL_mixer or OpenAL. RedShift aims to have an extremely realistic flight model, civilian and combat options, and multiplayer capabilities.

RedShift 0.1.0 was the first stable release, mainly showcasing the initial terrain engine and arcade flight dyanmics engine. The primary reason for this release was to spread the product name and evaluate interest in development of later versions.

RedShift 0.1.1 took a while in the making, mainly due to me being busy and wanting to pursue other interests, such as college (and girls ;-) ). The main improvement over the last version is the flight dynamics engine, being that it actually has one now. It's actually the same engine we worked with in AERSP 413 at Penn State. But other than that, I'm pretty much done with this write. It is possible but unlikely that a version 0.1.2 will be released. Instead, you'll just have to wait for 0.2.0 sometime next year.

2. INSTALLATION

  • In Linux (or most UNIX-based operating systems): Run the following commands after decompressing the program package
        ./configure
        make
        make install

3. TESTED CONFIGURATIONS

RedShift has been tested and found to work on the following operating systems with the following software setups:

Linux 2.6       OpenAL/vorbis
Linux 2.6       SDL_mixer
Windows XP      SDL_mixer

It has also been tested and runs sufficiently well on the following hardware:

AMD64 3000+     1GB RAM         nVidia 6800 GT 256MB
P4 3.00 GHz     1GB RAM         Intel 910GL Integrated Graphics

4. DIRECTORY STRUCTURE

/               root directory
docs/           documentation and manula pages
fonts/          font files and images
images/         menu images
include/        header files for compiling
maps/           mapset and map files
missions/       mission files
models/         3D models
music/          music files
src/            game source code for compiling
textures/       world textures
tools/          source code for a few useful tools
vehicles/       vehicle data files

5. RELEASE HISTORY

0.0.9   13 June 2006            "Special Preview"
0.1.0   24 June 2006            "No More Asparagus"
0.1.1   23 December 2006        "This Got Me an A"


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