/-----------------------------------------------------------------\
| Hot Potato Online | | Copyright (C) 2003-2005 | | | | Code & Design : Jean-François Pérusse | | Graphics & Design : Thiéry Adam | | Sounds & Musics : Bertrand Bry-Marfaing | | |
| This program is free software; you can redistribute it and/or | | modify it under the terms of the GNU General Public License as | | published by the Free Software Foundation; either version 2 of |
| the License, or (at your option) any later version. | | |
| This program is distributed in the hope that it will be useful, | | but WITHOUT ANY WARRANTY; without even the implied warranty of | | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. | | | | You should have received a copy of the GNU General Public | | License along with this program; if not, write to the Free | | Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, | | MA 02111-1307 USA | | | | For questions / comments about the code, please contact | | the developper at jfperusse@gmail.com. |
\-----------------------------------------------------------------/
Needed libraries
You will need the following libraries before running or compiling the game:
- OpenGL (GL, GLU)
- SDL
- SDL_mixer
The game also uses the following libraries statically linked by default under Linux, so you should not need to install them.
- freeglut
- glpng
Freeglut adds fullscreen support under Linux but the game will run fine either with freeglut or any other glut library. The sources for the freeglut and glpng libraries used are part of the HotPotatoOnlineSources package under the folder "src/staticlibs/sources".
Linux instructions
A generic Makefile has been written by Martin Bisson. This Makefile automatically resolves dependencies so doing "make" should compile the game fine if you have all the necessary development libraries.
Use "make clean" to remove intermediary files.
Windows instructions
To compile the game under Windows, make sure to link with the necessary libraries (GL, GLU, GLUT, glpng, SDL and SDL_mixer).
Running the game
To run the game, make sure you have all data files under the same directory as your executable.
Data files include:
- All images and sounds folders (audio, common, emote, inGame_*, menu_*)
- "SF Arch Rival Bold_??.glf" files (fonts)
- Game.ini
Support
If you have any problem compiling the game, please contact Jean-Francois Perusse (jfperusse@gmail.com).
