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Compiling
./configure make
Installing
./install.sh
Uninstalling
./uninstall.sh (will delete the game directory /usr/local/games/openwarfare)
Data
put the data directory in the same directory as the binary or us the data directoy's scripts: ./uninstall.sh ./install.sh
Configuration
take a look at data/cfg/FORMATS and you should get a pretty good idea on how to make your own armies, units, weapons etc. and how to add your own models.
Playing
mostly it is just left click to select and right click to perform an action on another unit move phase: right click charges target shooting/overwatch phase: right click shoots target middle click will bring up a small menu of move phase actions

main keys:
spacebar: move single unit to the pointer, if unit is in legal moving distance (pointer is green) r: move squad to the pointer
c: charge (run) squad to the pointer
f: toggle flying
h: hide
o: overwatch
g: hold g then right click on a target to throw a grenade (remember range is Strength * 2 + 2) w,s,a,d: move camera
q,e: camera up/down
z,x: camera zoom in/out
1,2: camera modes
3: target camera
4: normal camera
t: next turn phase
escape: toggle menu

sound keys:
-=: change sound effect volume
,.: change mp3 volume
/: play next mp3
?: pause/unpause mp3

Feedback (on models) (re-select model to update status): blue flag: model is general
red flag: model is standard bearer
purple particle effect: near general and standard bearer (use generals Ld and re-roll break test) red particle effect: near standard bearer (re-roll break test) blue particle effect: near general (use generals Ld) green particle effect: squad coherency broken (squad is too spaced out, penalties to Ld tests)


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