- Compiling
- ./configure make
- Installing
- ./install.sh
- Uninstalling
- ./uninstall.sh (will delete the game directory /usr/local/games/openwarfare)
- Data
- put the data directory in the same directory as the binary or us the data directoy's scripts: ./uninstall.sh ./install.sh
- Configuration
- take a look at data/cfg/FORMATS and you should get a pretty good idea on how to make your own armies, units, weapons etc. and how to add your own models.
- Playing
- mostly it is just left click to select and right click to perform an action on another unit move phase: right click charges target shooting/overwatch phase: right click shoots target middle click will bring up a small menu of move phase actions
main keys:
spacebar: move single unit to the pointer, if unit is in legal moving distance (pointer is green)
r: move squad to the pointer
c: charge (run) squad to the pointer
f: toggle flying
h: hide
o: overwatch
g: hold g then right click on a target to throw a grenade (remember range is Strength * 2 + 2)
w,s,a,d: move camera
q,e: camera up/down
z,x: camera zoom in/out
1,2: camera modes
3: target camera
4: normal camera
t: next turn phase
escape: toggle menu
sound keys:
-=: change sound effect volume
,.: change mp3 volume
/: play next mp3
?: pause/unpause mp3
Feedback (on models) (re-select model to update status):
blue flag: model is general
red flag: model is standard bearer
purple particle effect: near general and standard bearer (use generals Ld and re-roll break test)
red particle effect: near standard bearer (re-roll break test)
blue particle effect: near general (use generals Ld)
green particle effect: squad coherency broken (squad is too spaced out, penalties to Ld tests)
