BUILDING AND RUNNING
You should be able to build this by typing: make in the top directory. It will (hopefully) build a few things and then run some convertion programs on some graphics files which will open some windows, draw some things, and close.
To run it, cd into media and run: ../base/mule
Escape either pauses or exits the game in most places.
REVISION HISTORY
Version 0.61 - TOX 0.05 a
- Added support for SDL_mixer prior to 1.2.6 (This breaks support for the pakfile, once I get that working...)
- Added automation for release packaging... less likely to skip something.
Version 0.61 - TOX 0.05
- Added copyright header, history to all source files.
- Started to fix up build process
- segv bugfix (out of bounds player control array)
- started putting together more complete todo list (todo2.txt)
Version 0.61 - TOX 0.04
- Reformated source to be consistent and sane... ugh.
- Ported to Linux
- Rewrote sound system entirely from scratch
- debugged via valgrind
Version 0.61:
- Game length related bugs fixed
- Some sound-related crashes fixed
Version 0.6:
- Open Source
- Whole auction system has been rewritten
- 'Cutthroat' mode implemented.
- Joystick support. Code's pretty preliminary, but should work.
- Some keyboards/control tweaks for avoiding "keyboard locks"
- Sound routines improved, allowing high irqs and fixing problems with older cards (pro and earlier). Some oldest SBs may still cause problems, however.
- Documentation has been improved. As usual...
- Plus other minor tweaks and bug fixes.
Version 0.51a:
- Map size and game length can now be choosed
- Some minor shop behavior improvements
- First sounds are implemented and also version original MULE theme is added. Sound configuration is now easier, also.
- Water and mountains now slow progress
- New race and more graphics
- AI is partially rewritten
- Controls can be changed
- Many minor improvements are done
- Many smaller bugs are terminated and some debug code have been removed.
Version 0.5:
- First public version
