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Irrlicht Engine 0.7.1

Welcome the Irrlicht Engine. Please note: This is a non-SDK-release of the engine. If you want to start developing applications with the Engine, please download the full SDK. Try for example version 0.7.

The non-SDK-release of the Irrlicht Engine was made avaiable for letting experienced developers be able to use features of the engine before their first stable release. It also includes some bug fixes, but there are no examples, documentaion and media in it.

There are three precompiled versions of the Irrlicht Engine in this package: A Dev-C++ version , a linux version and a a Visual Studio version. You will find the matching libraries in the /lib and /bin directories.

If you have any questions, visit the Irrlicht Engine Homepage at http://irrlicht.sourceforge.net


Requirements:

To create applications using the Irrlicht engine, the following is required:

For Windows:

  • VisualStudio 6.0 OR
  • VisualStudio .NET OR
  • VisualStudio .NET 2003 OR
  • Bloodshed Dev C++ 5.0 (only OpenGL and Software driver is available here, no Direct X) OR
  • gcc 3.2 (only OpenGL and Software driver is available here, no Direct X)

For Linux:

  • gcc 3.2 (No DirectX, and no Software driver available here. In fact: For the Software driver only one single method is missing, see CIrrDeviceLinux::present() if you want to get on the contributors list. ;)) AND
  • OpenGL headers and libraries AND
  • Xserver with GLX and XF86VidMode extensions (should be there by default)

License

The license of the Irrlicht Engine is based on the zlib/libpng license. Even though this license does not require you to mention that you are using the Irrlicht Engine in your product, an acknowledgement would be highly appreciated.

Please note that the Irrlicht Engine is based in part on the work of the Independent JPEG Group and the zlib. This means that if you use the Irrlicht Engine in your product, you must acknowledge somewhere in your documentation that you've used the IJG code. It would also be nice to mention that you use the Irrlicht Engine and the zlib. See the README files in the jpeglib and the zlib for further informations.

The Irrlicht Engine License


Copyright (C) 2002-2004 Nikolaus Gebhardt

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

Contact

If you have problems, questions or suggestions, please visit the official homepage of the Irrlicht Engine:

http://irrlicht.sourceforge.net

You will find forums, bugtrackers, patches, tutorials, and other stuff which will help you out.

If want to contact the author of the engine, please send an email to Nikolaus Gebhardt:

irrlicht@users.sourceforge.net

I'm getting a lot of mails, so please take a look into the forum first.


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