Siriel4 game engine v.:0.9
Siriel4 is game engine that provide simply interface for game programming. It's easy to use and game creator do not care about things like system errors or animation loading. All this functions are built into engine. Game creator specify only necessary minimum as game scenario. Siriel4 came with a lot of functions and settings that are implicit. This settings are common in many games - like animation timing. You do not need to specify your own. But if you want some special properties, you can modify these settings.
INSTALL
Read INSTALL file
Programmer documentation
In folder docs you can find some documentation generated by kdoc program. You can find there definition od C++ classes used in engine.
Running engine
Simply type ./siriel4
If all necessary data files are pressent engine will start, otherwise it
can exit with error.
You can controll engine by typing commands into terminal window, or press
HOME (key) and you'll see terminal console in engine window.
Type help command to get help.
Command interpretation mode
When you type command it's send to Lua scripting system (see http://www.lua.org) There are two modes of processing commands: 1. Expand - all commands are expanded from Unix like commands into Lua commands.
So, you do not need to type braces after each command. Also parammeters can
be separeted only by whitespace
2. Noexpand - than what you type is passed to Lua as is without changes
Type help command to get list of commands.
Where can I find more
Pay a visit to: http://siriel.sf.net
Author
Juraj Michalek (a.k.a. Georgik)
http://georgik.blucina.net
e-mail: georgik.blucina.net
