Steps to build Loudmouth 0.13.1 under Windows
- Go to Tor Lillqvist's Win32 glib page (http://www.gimp.org/~tml/gimp/win32/downloads.html)
- Get the pre-built glib, glib-dev, libintl and libiconv binaries
- libiconv-1.9.1.bin.woe32.zip
- gettext-runtime-0.12.1.bin.woe32.zip
- glib-dev-2.2.2.zip
- glib-2.2.2.zip
- Extract all of them to a directory (eg c:\glib)
- Extract the loudmouth source files (eg c:\loudmouth-0.13.1)
- Copy the prebuilt win32-config.h to c:\loudmouth-0.13.1\config.h
- Create an empty win32 static lib project in the root of the loudmouth directory
- Add config.h and all .c and .h files in the loudmouth subdir except test-lm.c
- Setup the project:
Project Settings:
Define __WIN32__
Define LM_COMPILATION
Add include paths ". ; c:\glib\include\glib-2.0 ; c:\glib\lib\glib-2.0\include"
9) Build using the Multi-Threaded Debug runtime library loudmouth.lib should
compile now
Steps to build test-lm under Windows
Create an empty win32 console project
Add test-lm.c
Define __WIN32__
Add lib path: "c:\dev\glib\lib; c:\loudmouth-0.13.1\debug"
Add linker dependencies: "ws2_32.lib glib-2.0.lib loudmouth.lib"
Build test-lm
From the glib\bin directory, copy libglib-2.0-0.dll, iconv.dll, and intl.dll
Put them into your build directory or the system path Run test-lm
Required Code Fixes
lm-connection.c
The include line for unistd.h may need to be moved
into the #ifndef __WIN32__ block
