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The included level editor (pacmanedit) isn't very difficult to learn to use, the status bar tells you everything you need to know but here are the keys

UDLR or WSAD: Move cursor

F:              Fills all blank spaces with pellets
C:              Clears all pellets from board
Q:              Saves and quits
CTRL+C:         Quits WITHOUT saving

Key Inserts

0 or space: Blank 1: Wall 2: Pellet 3: Powerup 4: Ghost/Spawning Wall 5: Blinky 6: Inkey 7: Clyde 8: Pinky 9: Pacman

*) The spawning wall is a wall that the ghosts can go through but Pacman

cannot. These can be used to make levels REALLY difficult. Check level 09

*) Borders shouldn't need to be used, but give it a more Pacman-like feel.

If a ghost or Pacman are able to reach the very edge of the board, he will be teleported to the opposite side of the level, both X and Y just like in the regular game.

*) See any included level__.dat file for examples.

To edit a new or existing level, type:

$ pacmanedit new_or_old_level.dat

To load a custom level, run pacman with the level file as the parameter:

$ pacman levelfile.dat


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