The included level editor (pacmanedit) isn't very difficult to learn to use, the status bar tells you everything you need to know but here are the keys
UDLR or WSAD: Move cursor
F: Fills all blank spaces with pellets C: Clears all pellets from board Q: Saves and quits CTRL+C: Quits WITHOUT savingKey Inserts
0 or space: Blank 1: Wall 2: Pellet 3: Powerup 4: Ghost/Spawning Wall 5: Blinky 6: Inkey 7: Clyde 8: Pinky 9: Pacman
*) The spawning wall is a wall that the ghosts can go through but Pacman
cannot. These can be used to make levels REALLY difficult. Check level 09
*) Borders shouldn't need to be used, but give it a more Pacman-like feel.
If a ghost or Pacman are able to reach the very edge of the board, he will be teleported to the opposite side of the level, both X and Y just like in the regular game.
*) See any included level__.dat file for examples.
To edit a new or existing level, type:
$ pacmanedit new_or_old_level.dat
To load a custom level, run pacman with the level file as the parameter:
$ pacman levelfile.dat
