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C-Dogs SDL Port v0.03

(based on C-Dogs 1.06)

        .--------.
       |  _______|
      /  /  __       
     |  |  |  '-.   .---.  .---.  .---.

/ / / /\ \ | _ || ___|| __| | | | |_/ || (_) || | __ \ \ / / / / | || '-' |.-' `. | | '-------' '---' '----''----' / '.___________

|                |                  SDL
 `---------------'                v0.03

+----------+
| Contents |
+----------+

  1. Introduction
  2. Tested Environments
  3. Installation
  4. Command line options
  5. Contact

+---+--------------+
| 1 | Introduction |
+---+--------------+

C-Dogs SDL is a port of a really fun old DOS game to modern operating systems, using the SDL media libraries for graphics, sound and input (hence the name).

For more information about the original c-dogs read 'original_readme.txt'.

+---+---------------------+
| 2 | Tested Environments |
+---+---------------------+

C-Dogs SDL has been ported with a unix development environment. In theory, C-Dogs SDL could run on any system that is supported by SDL. See the SDL website - www.libsdl.org for more details on SDL itself.

Tested architecture/system combinations include:

Linux:

  • x86 (gentoo, slackware, ubuntu)
  • x86-64 (gentoo)
  • ppc (ubuntu)
    MacOSX
  • ppc
  • x86 (reportedly works fine)

Should you succeed in running CDogs-SDL on a different *Nix, please contact us!

+---+--------------+
| 3 | Installation |
+---+--------------+

To compile C-Dogs you need to have the SDL libraries previously installed, a compiler (gcc recommended) and the apropriate header files. These instructions assume you have the know-how to at least compile something... :)

See INSTALL for more information...

+---+----------------------+
| 4 | Command line options |
+---+----------------------+

The C-Dogs binary is called "cdogs", below are some command line arguments:

-fullscreen C-Dogs will try and become full screen (recommended)

-nojoystick C-Dogs will not use any available joysticks

        -wait           C-Dogs will wait for a key to be hit before 
                        initialising graphics
        
        -nosound        C-Dogs won't play sounds, thus saving CPU usage and
                        leaving your sound-card alone (if you have one)

        -help           Display more command line options where are
                        not listed here

These can be used in any order/combination:

$ cdogs -fullscreen -wait
Which will make it go full screen after all the pre-video stuff is displayed on stdout.

+---+---------+
| 5 | Contact |
+---+---------+

If you have an questions, comments, bug reports (yes please), patches (even better) or anything else related to C-Dogs SDL email either:

Lucas <lmartinking@gmail.com> (works with MSN and Jabber too)

Jeremy <rekless@fastmail.fm>

Alternately, if you have IRC visit #oz on cyberarmy. Jeremy is usually 'ReKleSS' and Lucas 'Ion-Pookie'.


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