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OBJECT OF THE GAME

To be the first player to reach the playout score. Points are scored by getting rid of all the cards in your hand before your opponent(s). You score points for cards left in your opponents' hands.

HOW TO PLAY

Each player picks a card. The person with the highest value card plays first. (not yet implemented)

Each player is dealt either 7 or 11 cards, depending on the chosen preferences. (not yet implemented) The remainder of the cards are placed face down on the pick-up pile, and the top card of the pick-up pile is turn over onto the discard pile.

Play starts in a clockwise direction. The player, who's turn it is, has to play a card which matches the card on the discard pile. This played card then becomes the new topmost card on the discard pile. The card played must match the card on the discard pile by either function (i.e. number) or colour (pattern). Alternatively, the player can play a wild card.

If the player does not have a card which they can play, they must take a card from the pick-up pile. If they can play the card they have picked up, they may, otherwise they keep it and play moves to the next player.

The same applies if the player does have a card they can play, but chooses not to.

CARDS

0-9 NUMBER CARDS (scoring value - face value)

These cards can be played on any othet card of the same number of color or face.

+2 TAKE TWO (scoring value - 20)

This card can be played on another TAKE TWO or any card of the same color or face.
When this card is played, the next player must pick up two cards from the pick-up pile and miss there turn.

<> REVERSE CARD (scoring value - 20)

This card can be played on another REVERSE CARD or any card of the same color or face.
This card simply changes the direction of play.

(/) SKIP CARD (scoring value - 20)

This card can be played on another SKIP CARD or any card of the same color or face.
When this card is played, the next player misses their turn.

(+) WILD CARD (scoring value - 50)

This card can be played at any time, and allows the player of the card to choose whichever color they want it to be.

+4 WILD TAKE FOUR (scoring value - 50)

This card can only be played if the player does not have another card which can be played (except a WILD CARD). When this card is played, the next player must pick up four cards from the pick-up pile and miss there turn.

PLAYING OUT

Once a player has played all their cards, the current round is over, and the winning player gets the sum of the points in the oppenents' hands added to their current score. If the player has reached the playout score, they win the game, otherwise play starts again with the next round.

During play, if all the cards have been taken from the pick-up pile, the deck is shuffled and play continues.


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