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<H1>TA Spring 0.62b1 readme</H1>
<P>For up-to-date information about this project, visit the
project home page at <A HREF="http://taspring.clan-sy.com/">http://taspring.clan-sy.com</A>.
</P>
<H1>About</H1>
<P>TA Spring is a project aiming to create a new RTS.</P>
<H1>System requirements</H1>
<P>About 1ghz cpu and a GeForce3 or better graphics card. For
larger battles the requirements increases. Some graphics effects
require a graphics card which supports
ARB_vertex_program/ARB_fragment_program. This is the same as
having a graphics card that supports DX8/DX9.
</P>
<H1>Quick start</H1>
<H2>Multiplayer</H2>
<OL>
<LI><P STYLE="margin-bottom: 0cm">Run the TA Spring battleroom
and create an account
</P>
<LI><P>Login to the master server and find a game to join
</P>
</OL>
<H2>Singleplayer</H2>
<P>Spring does not include any AI for singleplayer yet. If you
start the spring.exe application directly, you will get to choose
between a few different scripts that show off some different parts
of Spring.
</P>
<H1>Multiplayer lobby</H1>
<H2>Name registration</H2>
<P>Before you can log into the master server, you must register a
handle. Click File->Register to open up the registration
dialog. Names must be no more than 16 alphanumeric characters, and
is not case sensitive. However, you may format your name with
capitalization.</P>
<H2>Options</H2>
<P>If you are behind a proxy server, or you are having trouble
hosting, you might want to consider overriding the IP the server
sees you as having so that people joining your battle room know
where to find you</P>
<H2>Chat</H2>
<P>The lobby supports basic chat functions. There is a permanent
chatroom called Main, which you can join by double clicking it
from the list, as well as any others that may have been created.
You can create a chatroom from the menu, but this room is deleted
when it becomes empty.</P>
<H2>Battle room</H2>
<P>You can host a battle by selecting it from the menu. To choose
a map, simply click the minimap and pick one from the popup
window. Once in the battle room, the host may boot anyone by right
clicking and selecting boot. The alliance system is a little
complicated and needs a little explaining... Any number of players
can join a Team, which is the equivalent of one player in OTA.
Everyone on a Team shares resources, units, and LOS. The first
player to join a team is the team leader, and can pick an Ally
Team to join. An Ally Team is a permanent alliance. You'll notice
a strange shape with two triangles to the right of the Ally Team
combo box. This functions the same way as it did in OTA. If you
click it, you create a one-way alliance with another ally team
moving the triangle on the left to the middle. If the other Ally
Team reciprocates, the triangle on the right will move to the
middle. The host can then start Spring once all non-spectators
have clicked ready.</P>
<H2>Features to come</H2>
<UL>
<LI><P STYLE="margin-bottom: 0cm">Clan support
</P>
<LI><P STYLE="margin-bottom: 0cm">Map sharing
</P>
<LI><P STYLE="margin-bottom: 0cm">Unit sharing
</P>
<LI><P STYLE="margin-bottom: 0cm">Private messaging
</P>
<LI><P STYLE="margin-bottom: 0cm">Private chatrooms
</P>
<LI><P>New, slicker looking battle room
</P>
</UL>
<H1>Game controls</H1>
<H2>Camera controls</H2>
<P>Move the camera with the arrow keys or by placing the mouse
curser at the screen borders. Holding shift makes the camera move
faster, and holding ctrl makes it slower. Turn on mouselook with
mouse button 3 (or backspace). Use ctrl+mouse3 to toggle between
the camera modes available.
</P>
<H2>Key assignments</H2>
<P>You can configure the assignment of keys by editing the file
uikeys.txt, and by running the Selectionkeys editor. These are the
default key bindings:</P>
</TD>
</TR>
<TR>
<TD ROWSPAN=58 WIDTH=5 VALIGN=TOP></TD>
<TD COLSPAN=2 WIDTH=234>
<P><STRONG>Camera controls </STRONG>
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P><STRONG>Function</STRONG></P>
</TD>
<TD ROWSPAN=58 WIDTH=5 VALIGN=TOP></TD>
</TR>
<TR>
<TD COLSPAN=4 WIDTH=790>
<HR>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Mouse 1</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Selects units. Drag to select a group, double click to select
units of the same type. Gives order if a specific order has been
selected.
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Mouse 2
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Gives the default order for the unit
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Mouse 3
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Toggles mouse look
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Ctrl + Mouse 3</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Toggles camera mode
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Arrow keys
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Moves the camera
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Ctrl/shift</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Increases/decreases camera movement speed
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Mousewheel</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Moves the camera up/down
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>T </P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P> Track a selected unit</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>C</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Take direct control of a selected unit</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>F3</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Jump to last message location</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P><BR>
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P><BR>
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P><STRONG>General</STRONG></P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P><STRONG>Function</STRONG></P>
</TD>
</TR>
<TR>
<TD COLSPAN=4 WIDTH=790>
<HR>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>F1</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Toggles color coding of the map according to terrain elevation
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>F4</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Toggles color coding of the map according to the metal density</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>F12</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Screenshot</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>+/-</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Increases/decreases game speed
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Pause</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Pauses the game
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Enter</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Used to send chat messages
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>B</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Toggles the display of debug information
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>§/` </P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Draw stuff in map that you and allies can see (mouse1=lines,
mouse2=erase, mouse3=marker,doubleclick=named marker)</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>H</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Share Interface</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>L</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Show los and radar info in map</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P><BR>
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P><BR>
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P><STRONG>Unit groups</STRONG></P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P><STRONG>Function</STRONG></P>
</TD>
</TR>
<TR>
<TD COLSPAN=4 WIDTH=790>
<HR>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>0-9</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Select AI group 0-9
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Ctrl + 0-9</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Add current units to AI group 0-9
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Q</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Selects an unnamed group from which at least one unit is
selected
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Ctrl + Q
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Creates an unnamed AI group or selects an AI for an existing
one
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Shift + Q
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Deletes the current AI group
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P><BR>
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P><BR>
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P><STRONG>Building buildings</STRONG></P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P><STRONG>Function</STRONG></P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<HR>
</TD>
<TD COLSPAN=2 WIDTH=556>
<HR>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Shift+Drag mouse</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Create a line of buildings</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Shift+Ctrl+Drag</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Create an axis aligned line of buildings</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Shift+Ctrl+Click unit</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Build a ring of buildings around existing unit</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Shift+Alt+Drag</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Build a box of buildings</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Shift+Alt+Ctrl+Drag</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Build a hollow box of buildings</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P><BR>
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P><BR>
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P><STRONG>Unit commands</STRONG></P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P><STRONG>Function</STRONG></P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<HR>
</TD>
<TD COLSPAN=2 WIDTH=556>
<HR>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>M</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Move (Ctrl=keep relative distances among selected)</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>P</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Patrol</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>A</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Attack</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>S</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Stop</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>X</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Toggle on/off</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>Ctrl-D</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Self destruct</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>G</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Guard</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>K</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Cloak</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>D</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>DGun</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>E</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Reclaim (Can take an area)</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>R</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Repair (Can take an area)</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>L</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Load (Can take an area)</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P>U</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P>Unload (Can take an area)</P>
</TD>
</TR>
<TR>
<TD COLSPAN=2 WIDTH=234>
<P><BR>
</P>
</TD>
<TD COLSPAN=2 WIDTH=556>
<P><BR>
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=6 WIDTH=800>
<H1>Tips</H1>
</TD>
</TR>
<TR>
<TD COLSPAN=6 WIDTH=800>
<P>The repeat order option can be very usefull. For example if you
want to make a factory output an unlimited amount of units or if
you want transport units to ferry units from one area to another
indefinitly.</P>
<P>Ballistic weapons(maybe also other later on) can now be set to
fire in a high trajectory which can be usefull to shot over
mountains etc but they will lose some accuracy. (we are not
entirely sure if we will keep this option or not)</P>
</TD>
</TR>
<TR>
<TD COLSPAN=6 WIDTH=800>
<H1>External code/programs used by Spring</H1>
</TD>
</TR>
<TR VALIGN=TOP>
<TD ROWSPAN=8 WIDTH=5></TD>
<TD WIDTH=162>
<P>Nehe tutorial
</P>
</TD>
<TD COLSPAN=2 WIDTH=144>
<P><A HREF="http://nehe.gamedev.net/">nehe.gamedev.net</A></P>
</TD>
<TD WIDTH=483>
<P>Window creation and main message pump. Spring is really only an
overgrown lesson 02. (Lesson 200 "Your first RTS"
perhaps ?)</P>
</TD>
<TD ROWSPAN=8 WIDTH=5></TD>
</TR>
<TR>
<TD WIDTH=162>
<P>GLEW</P>
</TD>
<TD COLSPAN=2 WIDTH=144>
<P><A HREF="http://glew.sourceforge.net/">glew.sourceforge.net</A></P>
</TD>
<TD WIDTH=483>
<P>OpenGL extension loading
</P>
</TD>
</TR>
<TR>
<TD WIDTH=162>
<P>HPIUtil</P>
</TD>
<TD COLSPAN=2 WIDTH=144>
<P><A HREF="http://www.tauniverse.com/joed/">www.tauniverse.com/joed/</A></P>
</TD>
<TD WIDTH=483>
<P>Opening HPI files
</P>
</TD>
</TR>
<TR>
<TD WIDTH=162>
<P>JPEGLib</P>
</TD>
<TD COLSPAN=2 WIDTH=144>
<P><A HREF="http://www.ijg.org/">www.ijg.org</A></P>
</TD>
<TD WIDTH=483>
<P>Loading JPEG files
</P>
</TD>
</TR>
<TR>
<TD WIDTH=162>
<P>TCLAP</P>
</TD>
<TD COLSPAN=2 WIDTH=144>
<P><A HREF="http://tclap.sourceforge.net/">tclap.sourceforge.net</A></P>
</TD>
<TD WIDTH=483>
<P>Command line parsing in mapconv
</P>
</TD>
</TR>
<TR>
<TD WIDTH=162>
<P>FreeType</P>
</TD>
<TD COLSPAN=2 WIDTH=144>
<P><A HREF="http://www.freetype.org/">www.freetype.org</A></P>
</TD>
<TD WIDTH=483>
<P>Font handling in the new GUI
</P>
</TD>
</TR>
<TR>
<TD WIDTH=162>
<P>CrashRpt</P>
</TD>
<TD COLSPAN=2 WIDTH=144>
<P><A HREF="http://www3.sympatico.ca/grant.mcdorman/">www3.sympatico.ca/grant.mcdorman/</A></P>
</TD>
<TD WIDTH=483>
<P>Generating and sending crashdumps
</P>
</TD>
</TR>
<TR VALIGN=TOP>
<TD WIDTH=162>
<P>Rice Video
</P>
</TD>
<TD COLSPAN=2 WIDTH=144>
<P><A HREF="http://www.emutalk.net/showthread.php?t=26229">www.emutalk.net/showthread.php?t=26229</A></P>
</TD>
<TD WIDTH=483>
<P>Creating higher resolution unit textures from the standard TA
ones
</P>
</TD>
</TR>
<TR>
<TD COLSPAN=6 WIDTH=800>
<H1>Legal</H1>
<P>This program is released under the <A HREF="LICENSE.html">GNU
General Public License</A>.</P>
<P>The download may also have included content from the game Total
Annihilation which is Copyright © 1997 Humongous
Entertainment. To use this, you would have to own a copy of the
game Total Annihilation. However, since it (the TA mod XTA) has
been available for download from www.clan-sy.com for many years,
and since TA itself can be freely downloaded from abandonware
sites, we have decided to include this content in some of the TA
Spring packages as a convenience. It is possible that this will
change in the future though.</P>
<P>
</P>
</TD>
</TR>
</TABLE>
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</P>
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