$Id: README,v 1.3 2002/08/08 04:35:40 dennis Exp $
Well, this is kind of a preliminary README, so I'm not sure what to put in here. Let's see... this is an implementation of Richard Bartle's <richard@mud.co.uk> pen-and-paper game Spellbinder, inspired by and partially based on code from Andrew Plotkin's <erkyrath@eblong.com> X11 'Spellcast' game. It's released under the same ambiguous-yet-free license as Mr. Plotkin's 'Spellcast'. I'd like to extend a big "thank you!" to both of them for letting me borrow their ideas and code, respectively.
Mostly copyright 2002 Dennis Taylor <dennis@funkplanet.com>, and probably some parts are copyright of the aforementioned Andrew Plotkin.
Apologies in advance for the ugliness of some of this code.
I can be reached either by email at <dennis@funkplanet.com> or on IRC: binky.rhizomatic.net, channel #tempura.
TODO LIST:
I desperately want to get it compiling and running correctly under Windows. Currently, the sample "Makefile.win" will get it compiled under Cygwin on my machine, but it looks like ten pounds of ass in a five-pound sack. The rendering is weird, the pick-window doesn't highlight correctly, etc. Anyone with a Cygwin or Mingw32 development environment could do a huge favor for humanity here!
Barring that, I'd really like people to play with, since it's in a playable state now. There's no better way to test the bugs than to have lots of people bang on it, and I can get tons of information from a server core dump, so anyone who can get it compiling and working on any platform should drop me a line so we can play some games. :-)
See the BUGS file for a list of specific things that need work.
My long-term plan, once it's stable and at least usable on more than one platform, would be to write a metaserver for it, so you can always find other people who are ready for a game.
