Ok... here's the deal. This is a HACKED version of the library with a few changes, mostly bug fixes and stuff but also some behavior changes (for example, channel limit is changed to 256, songs repeat when they hit the end, and various other things suited to a tracker). I do plan on sending patches to whoever's maintaining libmodplug these days (as well as to Olivier so they can be integrated into "official" Modplug).
All of my changes have been tagged with '<chisel>'.
-- chisel <schism@chisel.cjb.net>
Original README:
libmodplug v0.7 - A library for decoding MOD-like music formats. Based on the ModPlug sound engine by Olivier Lapicque <olivierl@jps.net> Ported to Unix by Kenton Varda <temporal@gauge3d.org> Additional modifications by Markus Fick <marf@gmx.net> and
Adam Goode <adam@evdebs.org>
Placed in the public domain in October, 2001
All the documentation needed can be found in the comments in modplug.h. This library should be perfectly accessible from C, although it is written in C++. Just #include <modplug.h> to use it, and link against libmodplug.so.
This library has been known to compile fine in Windows using MinGW32 (A GCC-based compiler). Windows is not yet officially supported, however. (With about half an hour of hacking, any decent programmer should be able to convince WinAmp to play mods using this library. ;) )
I need a maintainer for this. I have too many other projects I am working on, and ModPlug has dropped low on the list. If you would like to be the new maintainer, please e-mail me at <temporal@gauge3d.org> and tell me why you think you would be the right person for the job. :)
