SourceFiles.org - Use the Source, Luke
Home | Register | News | Forums | Guide | MyLinks | Bookmark

Related Sites

Latest News
  General News
  Reviews
  Press Releases
  Software
  Hardware
  Security
  Tutorials
  Off Topic


Back to files

libpcg is a small library for procedural content generation. It consists of a random number generator and several texture-generation functions. It is currently limited to Perlin noise in 1 and 2 dimensions, and Turing's model of reaction-diffusion in 2 dimensions. Meinhardt's reaction-diffusion model is partially implemented, and probably just needs better initial values.

See the demo applications in tests/ for a few examples of what can be created with this.
- heightmap: Sample of a simple terrain mapping using three Perlin noise functions in 2d. Press any key for a new seed, or escape to exit. - noise_1d: generates 1d Perlin noise as a GL_LUMINANCE texture. Press any key to choose a different seed, or press escape to exit. - noise_2d: generates 2d Perlin noise as a GL_LUMINANCE or GL_RGB texture. Press 'c' to switch types, escape to exit, or any key to choose a different seed.
- timing: Do a test of Perlin noise generation speed. - reactdiff_2d: generates 2d reaction-diffusion GL_LUMINANCE textures. Defaults to Turing's model, or press 'm' to switch to Meinhardt ('t' to go back). Press 't' a second time to switch to a two-stage Turing model, producing differently-sized spots. Press any other key to change seeds, or escape to exit. For different spot sizes, vary the 's' argument to create_2d_reaction_turing slightly in the source (note: smaller s requires more iterations).


Other Sites

Discussion Groups
  Beginners
  Distributions
  Networking / Security
  Software
  PDAs

About | FAQ | Privacy | Awards | Contact
Comments to the webmaster are welcome.
Copyright 2006 Sourcefiles.org All rights reserved.